Thoughts and tips on the latest mega-box from Games Workshop: Part 1. This article deals with an introduction to the box, as well as the Alliance ship: Grimnir's Thunder
First off, this box is a monster. It's filled to the brim with jam-packed frames of ships, tokens, and islands. Each ship is designed with an insane amount of detail for it's scale, and the ships themselves are quite sizable. As each ship comes from a different background, it has a color scheme unique to it's origin. Add in the incredible game token designs and you have a box that demands you take your time.
Every ship has a completely unique look and style to it, so batch processing just isn't a viable option. The one thing I do recommend is that you paint the ship at the same time as you paint it's auxiliary. In game terms, the auxiliary is a smaller vessel that some of the main ships have to deploy that can perform different actions than it's mother craft. Some ships get a simple boat for an auxiliary, while others get something completely different, like the dwarves who get a zeppelin.
In this way, you don't have to go back later and try and match color schemes after having painted the main ship. I'm also including a single game piece with each main ship just so I don't get stuck with a monotonous load of work at the end.
WARNING: That innocent looking little aircraft is deceptively sharp. The prongs on the front actually got into my thumb just like a barb. Handle with extreme care.
That does it for now. Next week will be the Flaming Scimitar!