Showing posts with label Illustration. Show all posts
Showing posts with label Illustration. Show all posts

Friday, September 28, 2012

Customizable Blood Bowl Poster: Beastmen

Coming back at you this week with a brand new poster for your Blood Bowl Team. You can download the pdf here, fill in your own team name, and print straight from Adobe Reader. Enjoy!

Beastman Blood Bowl Illustration Poster Games Workshop

Friday, September 21, 2012

Customizable Blood Bowl Poster: Goblins!

Coming back at you this week with a brand new poster for your Blood Bowl Team. As always you can download the pdf here, fill in your own team name, and print straight from Adobe Reader. Enjoy!

Blood Bowl Team Goblin Poster Illustration Games Workshop

Friday, September 14, 2012

Originality, Practice, and a new Chaos Poster

Most weeks when I sit down to start a new piece, I'm expecting an evolution of skill. From project to project, the difference in craftsmanship isn't very pronounced. While a better concept will ultimately result in a better execution, I "know" roughly how good a piece will look well before I've finished. It's one of the big barriers of extended practice, not being able to see yourself dramatically improve every time you do a new piece. Except for that every once in a while, something weird happens. 

Blood Bowl Poster Chaos Games Workshop

You can download the new poster here.

Those of you who have been following my work for a while will recognize instantly how much better this is than anything that has preceded it. This is one of those very rare moments, not of evolution, but revolution. This is a game changer, and inevitably will become the new standard by which all my other work will be judged.

So what gives? How did I make such a dramatic change in just 1 week?



You don't always have to be original


In a speech I listened to long ago, an industrial designer was trying to tell us something important. It would be several years before I finally understood his message. He said, quite simply, that most of the problems had been solved, and it wasn't my responsibility to try and re-solve them. 

"Of course it is!" I thought. "If I'm going to be original, I can't build my work on someone else's ideas!"

Bullshit. 

Einstein used an existing system (math) to address his questions of the universe. Picasso painted with materials made by other people, most likely in a mass manufactured setting. Beethoven composed music for the instruments that everyone else had been playing for hundreds of years prior. My point is that even with 95% of their work already done for them, it took the lifetime of massively dedicated individuals to reach the zenith of human achievement. Originality is important, but it must be tempered with moderation. 

They already solved your problems


Enter the DC Comics Guide to Inking. I bought this book on a whim to get free shipping from Amazon. I rightly figured that someone who had been professionally working in illustration longer than I've been alive has a thing or two they could teach me. I got the book about a week ago, and read the first third of the book.

Wow.

I haven't even started in on the rest of it. The information contained in that book is so incredibly useful that I dare not go too fast for fear I'll miss something. But, in that first third, I learned enough about inking to revolutionize my technique. Every single thing I was doing wrong was covered in stunning detail. Not only did the book show me how it was wrong, but why. Most importantly though, it showed me how to fix it.

It was relieving in a way to realize that I'm not very unique and that I am running into the same mistakes as everyone else. Because if I make their mistakes, then I can make their victories as well. Needless to say, after seeing what this book could do for me. I went out and immediately ordered the other four in the series.

Practice

Time for the practice thing again. 

It's not enough to just keep slamming your head against the wall for ten thousand hours and then call yourself the master. This needs to be very deliberate practice with the intent to improve. Ten thousand hours of drawing lousy pictures will only make you really good at drawing lousy pictures. 

I just keep looking at that guy at the top of the post. I still don't believe I did that. But I will. In the meantime, it time to start the next poster sketch, and I can't wait to see what happens this time around...

Friday, September 7, 2012

Customizable Blood Bowl Poster: Wood Elves

Coming back at you this week with a brand new poster for your Blood Bowl Team. As always you can download the pdf here, fill in your own team name, and print straight from Adobe Reader. Enjoy!

Wood Elf Blood Bowl Poster Illustration Games Workshop

Friday, August 31, 2012

Customizable Blood Bowl Poster: Dwarves

Coming back at you this week with a brand new poster for your Blood Bowl Team. As always you can download the pdf here, fill in your own team name, and print straight from Adobe Reader. Enjoy!

Customizable Dwarf Blood Bowl Poster Games Workshop

Friday, August 24, 2012

Customizable Blood Bowl Poster: High Elves

Blood Bowl Poster Games Workshop Elf Elves

Coming back at you this week with a brand new poster for your Blood Bowl Team. As always you can download the pdf here, fill in your own team name, and print straight from Adobe Reader. Enjoy!

Friday, August 17, 2012

Customizable Blood Bowl Poster: Vampire Counts

Vampire Counts Blood Bowl Poster Games Workshop Undead

You may notice something missing from today's Blood Bowl poster: the team name. That's because this week's offering is actually in the form of a fillable pdf that you can download, fill out, and print straight out of Adobe Reader!

In the coming weeks I'll be adding posters for some of the other races and archiving them in one location for people to find, download, and proudly display.


Friday, August 3, 2012

Step by Step: Space Wolf Illustration

One of the real challenges of being an active artist is not falling into habit or taking the easy way out of a situation. It's so easy to just fall back on what you've done a hundred times before and simply repeat it. It's familiar territory, you have the confidence of knowing it's going to work and the risk factor is basically nil. It's a dangerous trap, one that leads to a loss of momentum of growth, which I hope is why everyone out there is pursuing their art. With that in mind, I knew I had to challenge myself with this marine.
Step 1: Space Wolf Illustration

The first thing to go was the helmet. Especially when dealing with a faction like the Space Wolves who are known for fighting without them, helmets are very much one of the easy ways out. A humanoid face is ten times more expressive and equally as difficult to get right. I've never been great at drawing faces, so I use a ton of references. This particular one is half based off an existing GW sculpt and half from the facial expressions seen on Kratos, especially in God of War 3's high definition glory. 

Step 2: Space Wolf Illustration

Once I had the figure done, I started working on the background. I often drop in filler in the form of large chunks of color and texture to help flesh out the weight of the piece, but I wanted to take on the challenge of not only completing the image, but of giving the marine a proper context that added to the story of the image. My dad is constantly pushing me with the question of what the story is that I'm trying to tell with my work, and it's a question worth answering. 

In this case, I wanted the marine ready to launch himself at whatever unfortunate soul had wandered into his vision. Claws up, ready to destroy, the placid snowy scene behind him serves as a stark contrast to the intensity of his armor and stature.

Step 3: Space Wolf Illustration

I did my normal round of shading, but gave more time to highlighting, as I really needed the grey armor to stand out against the background. In the past, I had used simple lines to highlight, but this time around I added in full weight to match the shadows. The resulting contrast really helped the definition. 

Step 4: Space Wolf Illustration

I then took the process a step further by adding a secondary layer of highlight and shadow with as much detail as the first. Again, in the past I had done this, but far less detailed and not with original line work. Though more time consuming, the customized results were far more organic and much stronger composition-wise.

Space Wolf Illustration of Grey Hunter Vector Art for Games Workshop

I finished the piece with some soft transparencies, such as the wind, the marine's frozen breath, and the glow of the claws. That last little bit of texture really sealed the deal, and bought everything into focus for me. My lesson from the project:

Take Your Time

I've said it a million times before and I'm going to say it many more as I continue this blog. The only way to improve is to put those hours in. If you've made it this far I can only assume you're related to me (hi mom!) or you have a genuine desire to be the best you can. If you've never heard of Outliers, you can read the synopsis of the book on wikipedia

The super short version: Practice makes perfect, roughly 10,000 hours worth

You read that right. Anyone can run with the big boys, as long as they pay the price of admission. I'll freely admit that I'm just breaking out of the bottom 25%, but I'm throwing everything I have at upping my game, so that one day guys like John Blanche and Raymond Swanland might know who I am. It's a long shot, and I'm going to be very tired at the end of every day, but in honesty, I wouldn't have it any other way. 

Here's to dreams. 

Stay tuned for more drawings next week. 

Friday, July 20, 2012

Bowling for Blood

I'm amazed at how many incredibly cool Blood Bowl teams there are out there. I got a request from Roy to make a poster for his team as well as the league they played in. Bring on the bowl!



Friday, July 6, 2012

Concept to Reality: Blood Bowl Poster

Collaboration is one of my favorite parts of art, and when I had a request from one of my readers to help execute an idea he had for a Blood Bowl team poster, I was all-in. Here's a play-by-play of how I took a scanned pen and ink drawing and re-rendered it in Adobe Illustrator.


Casey had sent me this drawing as a sketch of what he wanted to do with the design. Since this was my first time seeing the design, I made a couple notes of what I really liked about the design:

  • The Crooked nose. This bad boy looked like it had been broken and reset a good dozen times. It screams character and attitude. Perfection.
  • The Beard. Stylized to look almost like a set of blades, the facial hair looks just as crazy and dangerous as a Norse football player should be. 
  • The Wings. Naturally.
  • Blood and Thunder. A fitting slogan for this band of ultra-violent miscreants.


Step 1: The Face
I traced out the nose and beard, using the rest of the face as a guide. I actually went beyond the point where I knew the helmet would cover, as this would serve as a guide for when I placed the two together. By developing the head and face separate from the helmet, I didn't have anything to distract me and distort the image. I then gave the entire head a bit of a steeper tilt forward for that extra bit of aggression.

Step 2: The Helmet
I took the basic design from an actual football helmet, changing details as I needed to make it more Blood Bowl-esque. In addition to the wings coming off the ear guards, I pulled the front line back to help expose more of the face, and added a reasonable number of rivets (read: not baneblade level of rivets).

Step 3: Blood and Thunder
I wanted to slogan to be more integral of the illustration itself, so rather than isolate the banner, I had it above and below the face. I took advantage of the two-dimensional effect to tuck the "and" a little further back, letting the eye rest on the "Thunder" at the bottom of the composition. Finally, I cut some small triangles out of the banner at random intervals to give the banner a little more worn feel. 


Step 4: Variety
The current version of Adobe Illustrator has the ability to add variable stroke-widths to your line work. I use this option a lot to add contrast and interest while not overwhelming the smaller details. There are a number of width profiles that come standard that I use often, but I also created several profiles to reuse on my drawings. I also did a thicker solid line around the entire head to help it stand apart from the banner.


Step 5: Color
Not much to add here. Casey specified the color of the helmet should be the same as the Philadelphia Eagles. Done and done.


Step 6: Highlights
This two-step process was accomplished in just one. By tracing out the path I wanted the highlights to follow, I was able to duplicate the layer and set a thinner secondary highlight for extra depth. I made sure to highlight the areas that not only made sense but helped to reinforce the themes I mentioned earlier. The blade-edges of the beard, the curl of the sneering lips, the flow of the banners, they all strengthened the theme.

Fear-Eagles Blood Bowl Poster

Step 7: Shadows and Posterizing
The shadows were a two-step process that couldn't be duplicated to save time, but were worth the effort regardless. The first layer was in the style of Anime cell-shading, using big blocks of slightly darker color. This gave a lot of much needed depth to the wings in particular. 

The second shading was inspired by woodblock cutters like Rockwell Kent. By repeating the black lines in the darkest areas, I was able to not only add depth but to also suggest a flow of surface, something that would not otherwise be apparent in a perfectly flat color like you get from a vector illustration. 

When I was happy with the illustration I dropped it onto a revised Blood Bowl poster template, where I shrank the Blood Bowl logo to give more breathing room to the main character. 

And with that I was done; an incredible experience overall. I learned a ton on this project, about positioning, facial expressions, and perfection versus imperfection in a believable and living character. Many thanks go to Casey for sharing his vision, a true pleasure to work for.

Next week I'm getting some more model together for the rest of the clean slate challenge. Painted goodness inbound!

Friday, June 29, 2012

Step-By-Step: Drawing a Space Marine

I've always been a huge Warhammer 40k fanatic and I think it's important to get back to your roots every now and again. I decided to do a homebrew chapter for Kenton Kilgore's Fighting Tigers of Veda rather than a codex one, though this drawing could fairly easily convert over thanks to the magic of vector. 

Over the course of 11 days I took a piece from concept to completed image, which I've shared below. I included some notes for those who are also interested in drawing marines. I do all my work in Adobe Illustrator CS6. 

Day 1: I sketched out the general pose I was looking for. I knew that I wanted to do a devastator, so I blocked out an area for the gun on his shoulder. More on that later. 

Day 2: I put down some placeholders for the "soft" armor and drew out the gun at the angle I wanted it. I highly recommend grabbing your camera and photographing an actual model for reference. Though I didn't trace the photo, it was a fantastic asset in this task. At this point I noticed the top of the gun didn't really support the "over the shoulder" pose I had originally envisioned, so I had him heft it upright. 

Day 3: Leg and arm plates were added as well as the beginnings of the torso armor. For those wondering where the fuse came from, a friend of mine saw the image on day 2 and claimed it couldn't be a plasma cannon because there was no fuse. I corrected for this on Day 3, we had a good laugh about it, and moved on. 

Day 4: More detail on the legs and torso, and added power cables for the cannon.

Day 5: My old nemesis: hands. In this case I was very fortunate to find a close-up shot of some space marine hands that someone was working on. Again, these images served as invaluable references for the rest of the piece.

Day 6: I added the helmet and armor details, as well as finishing the backpack and throwing on the main logo.

Day 7: Probably the biggest number of changes. I bought the gun down and repositioned the hands. The problem I had with the gun up was that it didn't look right. Even a space marine shouldn't be able to heft a plasma cannon one-handed. Having the gun low and held in both hands gives it a lot of visual weight that it was lacking before. I also resized the shoulder pads and legs, which were undersized relative to the rest of the body to begin with. Finally, I added in line-variations to give it more interest. 

Day 8: Added the signature stripes for the Tigers marine chapter, and swapped the chest icon for a more generic skull-eagle. The tribal wing design goes well with the tiger stripes, unifying the armor. I also added some Bengali script for the word "fire".

Day 9: Color and shadow, reintroducing the logo in the background.

Day 10: Glow effects for the plasma cannon and eyes.

Day 11: I wrapped things up with a round of highlights, darkening the armor to make it less of a charcoal color. I added in black-line shading for the metallic areas for extra contrast, and set the marine against a colored background for contrast.
All in all a fun little project with a great outcome. Next week we'll be doing another step-by-step, but this time for blood bowl!

Sunday, June 24, 2012

Blood Bowl League Poster

Mercutioh stopped by last week and asked for a poster for his local Blood Bowl League. I couldn't think of any reason not to, so here it is!

Blood Bowl League Poster

I'm loving the Blood Bowl Stuff. 

Friday, June 15, 2012

Blood Bowl Posters: Part 2

Upon seeing the first round of Blood Bowl team posters, Tristan sent me some pics of his teams, all of which were equally inspired. I think we're going to need a poster gallery on the site soon!

Bring the Blood Bowl!

Blood Bowl Poster: Bane Undead Flaming Skull Ghost Rider

Blood Bowl Poster: Raiders Dark Elf Pirate Football

Blood Bowl Poster: Deff Ramz Orc Football

I'm loving making images for members of the community. Thank you every for sharing your great ideas and inspiration.

Friday, June 8, 2012

James Draw: Blood Bowl Posters

After I had posted last week's Tau Propaganda poster, I got a really cool request from Paul (of the Man Cave).

He and his son have been building different Blood Bowl teams for a little while now and he thought it would be a good idea for me to turn my drawing sights on some team posters... I agreed. 

The only problem I had when looking at all the teams he and his son and made was trying to figure out which was cool enough to warrant a poster design. Since they were all awesome, I did the only logical thing and made posters for all of them. 

Bring on the Blood Bowl!

Blood Bowl Poster: Knights Who Say Ni Chaos Games Workshop

Blood Bowl Poster: Death Valley Dreadnoughts Orcs Games Workshop

Blood Bowl Poster: Odinn's Champions dwarf Games Dwarves Workshop

Blood Bowl Poster: Hellmouth Heroes Vampire Counts Undead Games Workshop

Blood Bowl Poster: Death Stars Orcs Games Workshop

Many thanks to Paul for sharing his inspiring work. 

Saturday, June 2, 2012

James Draw: United

Every week I bring you a new illustrated piece inspired by some of my favorite games. This week we've got a propaganda piece for the Tau Empire from Warhammer 40k. 

Tau Empire Propaganda Poster Warhammer 40k Vector Illustration

Wednesday, May 23, 2012

James Draw: Ruff & Tumble

Every week I'll be bringing you a new illustrated piece inspired by some of my favorite games. This week we've got a poster advertising the services of a freelance ork and gretchin team. Choppas for sale.

Warhammer 40k Orc Gretchin Choppa Bike Blade Poster Design